465 B
465 B
ShaderFit
Client module for Blockland v21. It keeps the shadow map at a size this 32-bit game can allocate.
Place ShaderFit.dll in the game's modules folder, then quit and start Blockland from Steam. A DLL that is already loaded stays mapped until that restart.
The largest shadow map this build will use is 8192 with 4 cascades. 16384 is 2 GB and the game runs out of memory there, so that size is not used.
The DLL only changes rendering on this client.