Point the readme at the source
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@@ -6,4 +6,6 @@ Place `ShaderFit.dll` in the game's `modules` folder, then quit and start Blockl
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The largest shadow map this build will use is 8192 with 4 cascades. 16384 is 2 GB and the game runs out of memory there, so that size is not used.
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The largest shadow map this build will use is 8192 with 4 cascades. 16384 is 2 GB and the game runs out of memory there, so that size is not used.
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The DLL only changes rendering on this client.
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The DLL only changes rendering on this client.
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Source is `src/main.cpp` and `CMakeLists.txt`. The build links tsfuncs, MinHook, `psapi`, `opengl32`, and `dxgi`. The current DLL is attached to the v1.0.0 release.
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