diff --git a/README.md b/README.md index 49fabf2..5b4611e 100644 --- a/README.md +++ b/README.md @@ -6,4 +6,6 @@ Place `ShaderFit.dll` in the game's `modules` folder, then quit and start Blockl The largest shadow map this build will use is 8192 with 4 cascades. 16384 is 2 GB and the game runs out of memory there, so that size is not used. -The DLL only changes rendering on this client. \ No newline at end of file +The DLL only changes rendering on this client. + +Source is `src/main.cpp` and `CMakeLists.txt`. The build links tsfuncs, MinHook, `psapi`, `opengl32`, and `dxgi`. The current DLL is attached to the v1.0.0 release. \ No newline at end of file