Leave LoadingGui: ensure PlayGui before RPG mode
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1 parent
06a77797ca
commit
c074f866fe
1 file changed
+19
-1
@@ -124,7 +124,7 @@ function RPGClient_EnableOverlay()
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RPGClient_KeyMap.bind(keyboard0, minus, RPGClient_ZoomOut);
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Canvas.pushDialog(RPGClient_Mouse, 0);
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RPGClient_KeyMap.push();
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if (isObject(moveMap) && !$RPGClient::MoveMapHeld)
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if (isObject(PlayGui) && isObject(Canvas) && Canvas.getContent() == PlayGui.getId() && isObject(moveMap) && !$RPGClient::MoveMapHeld)
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{
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moveMap.pop();
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$RPGClient::MoveMapHeld = 1;
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@@ -322,8 +322,26 @@ function RPGClient_TopDownWatch()
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$RPGClient::TopDownWatchSched = schedule(2500, 0, RPGClient_TopDownWatch);
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}
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function RPGClient_EnsurePlayGui()
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{
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if (!isObject(PlayGui) || !isObject(Canvas))
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{
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return 0;
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}
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if (Canvas.getContent() != PlayGui.getId())
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{
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Canvas.setContent(PlayGui);
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}
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return 1;
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}
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function clientCmdRPG_TopDown(%on, %yaw, %dist)
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{
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if (%on && !RPGClient_EnsurePlayGui())
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{
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schedule(200, 0, clientCmdRPG_TopDown, %on, %yaw, %dist);
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return;
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}
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if (%on)
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{
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cancel($RPGClient::TopDownWatchSched);
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