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AutoSave 1.2.0 Stable
released this
2026-10-26 12:30:00 -04:00 | 6 commits to main since this release- Autoload: with
/autosaver autoload on(pref$Pref::Server::AutoSave::AutoLoad, off by default), the newest autosave loads when a server starts. It waits for the mission and is skipped when a game mode is running, a save was picked at setup, bricks already exist, or there is no autosave. The loaded build counts as saved, so it is not written again at the next interval. /autosaver load <name>loads a specific autosave..blsand case are optional, and any part of the name works if only one autosave matches. With no name it still loads the newest.- AutoSave notices each new server within 5 seconds (by its
MissionGroup), so prefs, autoload and the save timer start fresh even when one server is stopped and another started within one interval. - The change watcher is installed again after a server shuts down. Before this, the game turned it off with the other server packages and a second server in the same session stopped tracking changes.
Place
AutoSave.dllin the game'smodulesfolder and start Blockland from Steam.Downloads
- Autoload: with