• v1.1.0 b9d0eb6afd

    RallyBlock released this 2026-10-26 12:11:07 -04:00 | 9 commits to main since this release

    • Settings are server prefs in config/server/prefs.cs ($Pref::Server::AutoSave::*), read when hosting starts and written when changed with /autosaver.
    • Each save gets a screenshot (.jpg with the same name) from the server preview raytracer. AutoSave traces it in short slices on top of the engine's rate, and nothing is uploaded unless the game was already tracing its own preview. /autosaver screenshot off turns it off.
    • Brick writes are faster: field reads instead of method calls where the stock loader uses fields, cached datablock and print names, with a check against the methods on the first 64 bricks of each save.
    • The change watcher does almost nothing during brick loads; a finished load counts as one change.
    • No longer patches the console evaluate function, which stopped modules loaded after AutoSave (such as SelectiveGhosting and PlayerClassOptimize) from finding it. Scripts are installed from a timer on the main loop instead.

    Place AutoSave.dll in the game's modules folder and start Blockland from Steam.

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