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AutoSave 1.1.0 Stable
released this
2026-10-26 12:11:07 -04:00 | 9 commits to main since this release- Settings are server prefs in
config/server/prefs.cs($Pref::Server::AutoSave::*), read when hosting starts and written when changed with/autosaver. - Each save gets a screenshot (
.jpgwith the same name) from the server preview raytracer. AutoSave traces it in short slices on top of the engine's rate, and nothing is uploaded unless the game was already tracing its own preview./autosaver screenshot offturns it off. - Brick writes are faster: field reads instead of method calls where the stock loader uses fields, cached datablock and print names, with a check against the methods on the first 64 bricks of each save.
- The change watcher does almost nothing during brick loads; a finished load counts as one change.
- No longer patches the console
evaluatefunction, which stopped modules loaded after AutoSave (such as SelectiveGhosting and PlayerClassOptimize) from finding it. Scripts are installed from a timer on the main loop instead.
Place
AutoSave.dllin the game'smodulesfolder and start Blockland from Steam.Downloads
- Settings are server prefs in