Files
blockland-docker/bin/run-bl
2025-02-09 03:28:25 -06:00

61 lines
1.5 KiB
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#!/bin/bash
set -e
cd /data
if [[ "$BL_INST_FORCE" -eq 1 ]] || [ ! -f "Blockland.exe" ]; then
source "install-bl"
fi
if [ -z "$BL_PORT" ]; then
echo "Please provide a port by setting BL_PORT"
exit -1
fi
if [ -z "$BL_GAMEMODE" ]; then
echo "Please provide a gamemode by setting BL_GAMEMODE"
exit -1
fi
if [ -z "$BL_SERVER_NAME" ]; then
echo "Please provide a server name by setting BL_SERVER_NAME"
exit -1
fi
if [[ "$BL_MAX_PLAYERS" -lt 1 ]]; then
echo "BL_MAX_PLAYERS must be greater than 0"
exit -1
fi
if [[ "$BL_DEDI_LAN" -eq 0 ]]; then
if [ -z "$BL_DTOKEN" ]; then
echo "Please provide a dtoken by setting BL_DTOKEN"
exit -1
fi
dedi=dedicated
else
dedi=dedicatedLAN
fi
unset DISPLAY
# If the wine prefix doesn't exist, create it using wineboot
# rather than having it be created by launching Blockland,
# as Blockland will hang otherwise.
if [ ! -d "$HOME/.wine" ]; then
echo "Creating wine prefix..."
wineboot -i
# Annoyingly, if Blockland is launched too quickly after wineboot,
# CreateWindowExA fails which means winsockWindow in winNet.cc@184
# in TGE is set to NULL. This causes all networking in Blockland
# to not function correctly, as WinsockProc will not be called.
echo "Waiting for wine to fully init..."
sleep 3
fi
echo "Launching Blockland..."
xvfb-run -a wine "Blockland.exe" ptlaaxobimwroe -${dedi} -port $BL_PORT -dtoken $BL_DTOKEN -gamemode $BL_GAMEMODE -serverName $BL_SERVER_NAME -maxPlayers $BL_MAX_PLAYERS $BL_EXTRA_ARGS