# ShaderFit Client module for Blockland v21. It keeps the shadow map at a size this 32-bit game can allocate. Place `ShaderFit.dll` in the game's `modules` folder, then quit and start Blockland from Steam. A DLL that is already loaded stays mapped until that restart. The largest shadow map this build will use is 8192 with 4 cascades. 16384 is 2 GB and the game runs out of memory there, so that size is not used. The DLL only changes rendering on this client. Source is `src/main.cpp` and `CMakeLists.txt`. The build links tsfuncs, MinHook, `psapi`, `opengl32`, and `dxgi`. The current DLL is attached to the v1.0.0 release.