// Client_RPG - top-down camera, click-to-move, and RPG windows for GameMode_RPG. exec("./ui.cs"); // The server probes with RPG_Probe; reply with serverCmdRPG_Hello(2) to play. $RPGClient::Version = 2; $RPGClient::Active = 0; $RPGClient::Yaw = 0; $RPGClient::Dist = 14; $RPGClient::TopDownPitch = 0.95; $RPGClient::PanX = 0; $RPGClient::PanY = 0; $RPGClient::PanMax = 48; $RPGClient::PanSpeed = 0.42; $RPGClient::CamTickSched = 0; $RPGClient::LastCamSync = 0; $RPGClient::MvF = 0; $RPGClient::MvB = 0; $RPGClient::MvL = 0; $RPGClient::MvR = 0; $RPGClient::HelloPending = 0; $RPGClient::HelloLast = ""; $RPGClient::TopDownWatchSched = 0; $RPGClient::CamSched = 0; $RPGClient::LastClickTime = 0; function RPGClient_NormPos(%ctrl, %pos) { if (!isObject(%ctrl)) { return "0.5 0.5"; } %ext = %ctrl.getExtent(); %w = getWord(%ext, 0); %h = getWord(%ext, 1); if (%w < 1) { %w = 1; } if (%h < 1) { %h = 1; } %x = getWord(%pos, 0) / %w; %y = 1 - getWord(%pos, 1) / %h; if (%x < 0) { %x = 0; } if (%x > 1) { %x = 1; } if (%y < 0) { %y = 0; } if (%y > 1) { %y = 1; } return %x SPC %y; } function RPGClient_Aspect() { if (!isObject(Canvas)) { return 1.333; } %ext = Canvas.getExtent(); %w = getWord(%ext, 0); %h = getWord(%ext, 1); return %h > 0 ? %w / %h : 1.333; } function RPGClient_SendClick(%button, %pos) { if (!isObject(ServerConnection)) { return; } %now = getSimTime(); if (%now - $RPGClient::LastClickTime < 80) { return; } $RPGClient::LastClickTime = %now; %norm = RPGClient_NormPos(RPGClient_Mouse, %pos); commandToServer('RPG_Click', %button, getWord(%norm, 0), getWord(%norm, 1), RPGClient_Aspect()); schedule(1, 0, RPGClient_ApplyCamera, 1); } function RPGClient_Mouse::onMouseDown(%this, %mod, %pos, %clicks) { if (!$RPGClient::Active) { return; } RPGClient_SendClick(0, %pos); } function RPGClient_Mouse::onRightMouseDown(%this, %mod, %pos, %clicks) { if (!$RPGClient::Active) { return; } RPGClient_SendClick(1, %pos); } function RPGClient_Mouse::onWake(%this) { if (isObject(Canvas)) { %ext = Canvas.getExtent(); %this.resize(0, 0, getWord(%ext, 0), getWord(%ext, 1)); } } function RPGClient_ClampPan() { %max = $RPGClient::PanMax; if ($RPGClient::PanX > %max) { $RPGClient::PanX = %max; } if ($RPGClient::PanX < -%max) { $RPGClient::PanX = -%max; } if ($RPGClient::PanY > %max) { $RPGClient::PanY = %max; } if ($RPGClient::PanY < -%max) { $RPGClient::PanY = -%max; } } function RPGClient_ViewTransform(%body, %yaw, %dist, %panX, %panY) { %p = %body.getPosition(); %cx = getWord(%p, 0) + %panX; %cy = getWord(%p, 1) + %panY; %cz = getWord(%p, 2) + 1.5; %pitch = $RPGClient::TopDownPitch; %bx = -mCos(%yaw) * mCos(%pitch) * %dist; %by = -mSin(%yaw) * mCos(%pitch) * %dist; %bz = mSin(%pitch) * %dist; %ex = %cx + %bx; %ey = %cy + %by; %ez = %cz + %bz; %eye = %ex @ " " @ %ey @ " " @ %ez; %euler = %pitch @ " 0 " @ (%yaw + $pi); %rot = eulerRadToMatrix(%euler); return %eye @ " " @ %rot; } function RPGClient_EnsureCursor() { if (!$RPGClient::Active || !isObject(Canvas)) { return; } if (Canvas.isCursorOn()) { return; } lockMouse(0); cursorOn(); } function RPGClient_CameraTick() { $RPGClient::CamTickSched = 0; if (!$RPGClient::Active) { return; } %speed = $RPGClient::PanSpeed; %yaw = $RPGClient::Yaw; %fwdX = -mCos(%yaw); %fwdY = -mSin(%yaw); %rightX = mSin(%yaw); %rightY = -mCos(%yaw); if ($RPGClient::MvF) { $RPGClient::PanX = $RPGClient::PanX + %fwdX * %speed * $RPGClient::MvF; $RPGClient::PanY = $RPGClient::PanY + %fwdY * %speed * $RPGClient::MvF; } if ($RPGClient::MvB) { $RPGClient::PanX = $RPGClient::PanX - %fwdX * %speed * $RPGClient::MvB; $RPGClient::PanY = $RPGClient::PanY - %fwdY * %speed * $RPGClient::MvB; } if ($RPGClient::MvL) { $RPGClient::PanX = $RPGClient::PanX - %rightX * %speed * $RPGClient::MvL; $RPGClient::PanY = $RPGClient::PanY - %rightY * %speed * $RPGClient::MvL; } if ($RPGClient::MvR) { $RPGClient::PanX = $RPGClient::PanX + %rightX * %speed * $RPGClient::MvR; $RPGClient::PanY = $RPGClient::PanY + %rightY * %speed * $RPGClient::MvR; } RPGClient_ClampPan(); RPGClient_ApplyCamera(0); $RPGClient::CamTickSched = schedule(32, 0, RPGClient_CameraTick); } function RPGClient_StartCameraTick() { cancel($RPGClient::CamTickSched); $RPGClient::CamTickSched = schedule(32, 0, RPGClient_CameraTick); } function RPGClient_KeyMvForward(%val) { if (!$RPGClient::Active) { return; } $RPGClient::MvF = %val * $RunMultiplier; } function RPGClient_KeyMvBackward(%val) { if (!$RPGClient::Active) { return; } $RPGClient::MvB = %val * $RunMultiplier; } function RPGClient_KeyMvLeft(%val) { if (!$RPGClient::Active) { return; } $RPGClient::MvL = %val * $RunMultiplier; } function RPGClient_KeyMvRight(%val) { if (!$RPGClient::Active) { return; } $RPGClient::MvR = %val * $RunMultiplier; } function RPGClient_SendClickFromCursor(%button) { if (!$RPGClient::Active || !isObject(Canvas)) { return; } RPGClient_SendClick(%button, Canvas.getCursorPos()); } function RPGClient_EnableOverlay() { if (!isObject(PlayGui) || isObject(RPGClient_Mouse)) { return; } new GuiMouseEventCtrl(RPGClient_Mouse) { className = "RPGClient_Mouse"; horizSizing = "width"; vertSizing = "height"; position = "0 0"; extent = "640 480"; profile = "GuiDefaultProfile"; visible = "1"; enabled = "1"; }; PlayGui.add(RPGClient_Mouse); PlayGui.bringToFront(RPGClient_Mouse); if (isObject(RPGClient_KeyMap)) { RPGClient_KeyMap.delete(); } new ActionMap(RPGClient_KeyMap); RPGClient_KeyMap.bind(keyboard, w, RPGClient_KeyMvForward); RPGClient_KeyMap.bind(keyboard, s, RPGClient_KeyMvBackward); RPGClient_KeyMap.bind(keyboard, a, RPGClient_KeyMvLeft); RPGClient_KeyMap.bind(keyboard, d, RPGClient_KeyMvRight); RPGClient_KeyMap.bind(keyboard0, w, RPGClient_KeyMvForward); RPGClient_KeyMap.bind(keyboard0, s, RPGClient_KeyMvBackward); RPGClient_KeyMap.bind(keyboard0, a, RPGClient_KeyMvLeft); RPGClient_KeyMap.bind(keyboard0, d, RPGClient_KeyMvRight); RPGClient_KeyMap.bind(keyboard, left, RPGClient_YawLeft); RPGClient_KeyMap.bind(keyboard, right, RPGClient_YawRight); RPGClient_KeyMap.bind(keyboard0, left, RPGClient_YawLeft); RPGClient_KeyMap.bind(keyboard0, right, RPGClient_YawRight); RPGClient_KeyMap.bind(keyboard, equals, RPGClient_ZoomIn); RPGClient_KeyMap.bind(keyboard, minus, RPGClient_ZoomOut); RPGClient_KeyMap.bind(keyboard0, equals, RPGClient_ZoomIn); RPGClient_KeyMap.bind(keyboard0, minus, RPGClient_ZoomOut); RPGClient_KeyMap.bind(keyboard, m, RPGClient_ToggleCursor); RPGClient_KeyMap.bind(keyboard0, m, RPGClient_ToggleCursor); RPGClient_KeyMap.push(); $mvFreeLook = 0; $firstPerson = 0; if (isObject(Canvas) && !Canvas.isCursorOn()) { Canvas.cursorOn(); } if (isObject(PlayGui)) { PlayGui.killToolHud(); } } function RPGClient_ToggleCursor(%val) { if (!$RPGClient::Active || !%val) { return; } ToggleCursor(%val); } function RPGClient_DisableOverlay() { cancel($RPGClient::CamSched); $RPGClient::CamSched = 0; cancel($RPGClient::CamTickSched); $RPGClient::CamTickSched = 0; $RPGClient::MvF = 0; $RPGClient::MvB = 0; $RPGClient::MvL = 0; $RPGClient::MvR = 0; if (isObject(RPGClient_KeyMap)) { RPGClient_KeyMap.pop(); } if (isObject(RPGClient_Mouse)) { RPGClient_Mouse.delete(); } $RPGClient::Active = 0; } function RPGClient_ApplyCamera(%forceSync) { %conn = RPGClient_GetConn(); if (!isObject(%conn)) { return; } %body = %conn.Player; if (!isObject(%body)) { %body = %conn.player; } if (!isObject(%body)) { return; } %cam = %conn.getControlObject(); if (!isObject(%cam) || %cam.getClassName() !$= "Camera") { %cam = %conn.Camera; if (!isObject(%cam)) { %cam = %conn.camera; } } if (!isObject(%cam)) { return; } %conn.setControlObject(%cam); $mvFreeLook = 0; $firstPerson = 0; $mvForwardAction = 0; $mvBackwardAction = 0; $mvLeftAction = 0; $mvRightAction = 0; %cam.unmountImage(0); %xfm = RPGClient_ViewTransform(%body, $RPGClient::Yaw, $RPGClient::Dist, $RPGClient::PanX, $RPGClient::PanY); %cam.setTransform(%xfm); %cam.setMode("Corpse", %body); %cam.setOrbitMode(%body, %xfm, 0, 32, $RPGClient::Dist); %cam.mode = "Corpse"; %cam.thirdPersonOnly = 1; %now = getSimTime(); if (%forceSync || %now - $RPGClient::LastCamSync > 120) { $RPGClient::LastCamSync = %now; commandToServer('RPG_CamSync', $RPGClient::Yaw, $RPGClient::Dist, $RPGClient::PanX, $RPGClient::PanY); } } function RPGClient_ScheduleCamera() { cancel($RPGClient::CamSched); $RPGClient::CamSched = schedule(50, 0, RPGClient_ApplyCamera, 0); schedule(200, 0, RPGClient_ApplyCamera, 0); schedule(500, 0, RPGClient_ApplyCamera, 0); schedule(1200, 0, RPGClient_ApplyCamera, 0); schedule(2500, 0, RPGClient_ApplyCamera, 0); } function RPGClient_YawLeft(%val) { if (!$RPGClient::Active || %val == 0) { return; } $RPGClient::Yaw = $RPGClient::Yaw - 0.06; RPGClient_ApplyCamera(1); } function RPGClient_YawRight(%val) { if (!$RPGClient::Active || %val == 0) { return; } $RPGClient::Yaw = $RPGClient::Yaw + 0.06; RPGClient_ApplyCamera(1); } function RPGClient_ZoomIn(%val) { if (!$RPGClient::Active || %val == 0) { return; } $RPGClient::Dist = getMax(6, $RPGClient::Dist - 0.6); RPGClient_ApplyCamera(1); } function RPGClient_ZoomOut(%val) { if (!$RPGClient::Active || %val == 0) { return; } $RPGClient::Dist = getMin(32, $RPGClient::Dist + 0.6); RPGClient_ApplyCamera(1); } function RPGClient_CanSendCmd() { return isObject(ServerConnection) || isObject(localClientConnection); } function RPGClient_GetConn() { if (isObject(ServerConnection)) { return ServerConnection; } if (isObject(localClientConnection)) { return localClientConnection; } return 0; } function RPGClient_SendHello() { if ($RPGClient::Server) { return; } if (!RPGClient_CanSendCmd()) { return; } %now = getSimTime(); if ($RPGClient::HelloLast !$= "" && %now - $RPGClient::HelloLast < 900) { return; } $RPGClient::HelloLast = %now; commandToServer('RPG_Hello', $RPGClient::Version); commandToServer('RPGHello', $RPGClient::Version); commandToServer('Message', "/rpg clienthello " @ $RPGClient::Version); } function clientCmdRPG_Probe() { RPGClient_SendHello(); } function clientCmdRPG_Welcome(%serverProto, %accepted) { if (%accepted && %serverProto == $RPGClient::Version) { $RPGClient::HelloPending = 0; schedule(2500, 0, RPGClient_TopDownWatch); } else if (!%accepted) { echo("Client_RPG: server rejected handshake (server proto " @ %serverProto @ ")"); schedule(1500, 0, RPGClient_SendHello); } } function RPGClient_TopDownWatch() { $RPGClient::TopDownWatchSched = 0; if ($RPGClient::Active || $RPGClient::Server || !RPGClient_CanSendCmd()) { return; } $RPGClient::HelloLast = ""; RPGClient_SendHello(); $RPGClient::TopDownWatchSched = schedule(2500, 0, RPGClient_TopDownWatch); } function RPGClient_EnsurePlayGui() { if (!isObject(PlayGui) || !isObject(Canvas)) { return 0; } if (Canvas.getContent() != PlayGui.getId()) { Canvas.setContent(PlayGui); } return 1; } function clientCmdRPG_TopDown(%on, %yaw, %dist) { if (%on && !RPGClient_EnsurePlayGui()) { schedule(200, 0, clientCmdRPG_TopDown, %on, %yaw, %dist); return; } if (%on) { cancel($RPGClient::TopDownWatchSched); $RPGClient::TopDownWatchSched = 0; $RPGClient::Server = 1; $RPGClient::Active = 1; $RPGClient::Yaw = %yaw; $RPGClient::Dist = %dist > 0 ? %dist : 14; $RPGClient::PanX = 0; $RPGClient::PanY = 0; RPGClient_EnableOverlay(); RPGClient_BindKeys(); RPGClient_StartCameraTick(); RPGClient_ScheduleCamera(); RPGClient_EnsureCursor(); } else { RPGClient_DisableOverlay(); RPGClient_UnbindKeys(); } } function clientCmdRPG_Hud(%hp, %maxHp, %silver, %load, %cap, %skillId, %skillValue, %blocking, %tHp, %tMax) { RPGClient_Hud_Update(%hp, %maxHp, %silver, %load, %cap, %skillId, %skillValue, %tHp, %tMax); } function clientCmdRPG_HudOff() { RPGClient_Hud_Hide(); } function clientCmdRPG_Notify(%text, %sec) { if (%text !$= "") { RPGClient_Notify_Show(%text, %sec); } } function clientCmdRPG_Dialog(%title, %body, %sec) { RPGClient_Dialog_Show(%title, %body, %sec); } function clientCmdRPG_ListBegin(%title, %page, %pages) { RPGClient_List_Begin(%title, %page, %pages); } function clientCmdRPG_ListRow(%row) { RPGClient_List_Row(%row); } function clientCmdRPG_ListEnd() { RPGClient_List_End(); } // --- HUD / list / dialog (Phase 4): thin windows on PlayGui --- function RPGClient_Hud_Ensure() { if (isObject(RPGClient_Hud)) { return; } new GuiTextCtrl(RPGClient_Hud) { horizSizing = "width"; vertSizing = "top"; position = "8 8"; extent = "600 24"; profile = "ChatHudMessageProfile"; text = ""; }; PlayGui.add(RPGClient_Hud); } function RPGClient_Hud_Update(%hp, %maxHp, %silver, %load, %cap, %skillId, %skillValue, %tHp, %tMax) { if (!$RPGClient::Active) { return; } RPGClient_Hud_Ensure(); %t = ""; if (%tMax > 0) { %t = " | Target " @ %tHp @ "/" @ %tMax; } RPGClient_Hud.setText("HP " @ %hp @ "/" @ %maxHp @ %t @ " | " @ %silver @ " silver | load " @ %load @ "/" @ %cap @ " | " @ %skillId @ " " @ %skillValue); } function RPGClient_Hud_Hide() { if (isObject(RPGClient_Hud)) { RPGClient_Hud.setText(""); } } function RPGClient_Notify_Show(%text, %sec) { RPGClient_Hud_Ensure(); RPGClient_Hud.setText(%text); if (%sec > 0) { schedule(%sec * 1000, RPGClient_Hud, setText, ""); } } function RPGClient_Dialog_Show(%title, %body, %sec) { messageBoxOK(%title, %body, ""); } function RPGClient_List_Begin(%title, %page, %pages) { $RPGClient::ListBody = ""; $RPGClient::ListTitle = %title @ " (" @ (%page + 1) @ "/" @ %pages @ ")"; } function RPGClient_List_Row(%row) { $RPGClient::ListBody = $RPGClient::ListBody @ %row @ "\n"; } function RPGClient_List_End() { if ($RPGClient::ListBody !$= "") { messageBoxOK($RPGClient::ListTitle, $RPGClient::ListBody, ""); } } package RPGClient_BlockMouseFire { function mouseFire(%val) { if ($RPGClient::Active) { if (%val) { RPGClient_SendClickFromCursor(0); } return; } Parent::mouseFire(%val); } function altTrigger(%val) { if ($RPGClient::Active) { if (%val) { RPGClient_SendClickFromCursor(1); } return; } Parent::altTrigger(%val); } }; activatePackage(RPGClient_BlockMouseFire); package RPGClient_MoveMap { function moveforward(%val) { if ($RPGClient::Active) { $RPGClient::MvF = %val * $RunMultiplier; $mvForwardAction = 0; return; } Parent::moveforward(%val); } function movebackward(%val) { if ($RPGClient::Active) { $RPGClient::MvB = %val * $RunMultiplier; $mvBackwardAction = 0; return; } Parent::movebackward(%val); } function moveleft(%val) { if ($RPGClient::Active) { $RPGClient::MvL = %val * $RunMultiplier; $mvLeftAction = 0; return; } Parent::moveleft(%val); } function moveright(%val) { if ($RPGClient::Active) { $RPGClient::MvR = %val * $RunMultiplier; $mvRightAction = 0; return; } Parent::moveright(%val); } function PageUpNewChatHud(%val) { if ($RPGClient::Active && %val) { RPGClient_ZoomIn(1); return; } Parent::PageUpNewChatHud(%val); } function PageDownNewChatHud(%val) { if ($RPGClient::Active && %val) { RPGClient_ZoomOut(1); return; } Parent::PageDownNewChatHud(%val); } }; activatePackage(RPGClient_MoveMap); package RPGClient_Cursor { function escapeMenu::toggle(%this) { if (%this.isAwake()) { Canvas.popDialog(%this); if ($RPGClient::Active) { schedule(0, 0, RPGClient_EnsureCursor); } return; } if (Canvas.getContent().getName() $= "LoadingGui") { disconnect(); return; } Canvas.pushDialog(%this); } }; activatePackage(RPGClient_Cursor); package RPGClient_ViewLock { function toggleFirstPerson(%val) { if ($RPGClient::Active) { return; } Parent::toggleFirstPerson(%val); } function toggleFreeLook(%val) { if ($RPGClient::Active) { return; } Parent::toggleFreeLook(%val); } function dropCameraAtPlayer(%val) { if ($RPGClient::Active) { return; } Parent::dropCameraAtPlayer(%val); } }; activatePackage(RPGClient_ViewLock); package RPGClient_Cleanup { function disconnectedCleanup(%doReconnect) { RPGClient_DisableOverlay(); RPGClient_UnbindKeys(); $RPGClient::Server = 0; $RPGClient::HelloPending = 0; $RPGClient::HelloLast = ""; cancel($RPGClient::TopDownWatchSched); $RPGClient::TopDownWatchSched = 0; Parent::disconnectedCleanup(%doReconnect); } }; activatePackage(RPGClient_Cleanup); package RPGClient_Mission { function onMissionDownloadComplete() { Parent::onMissionDownloadComplete(); schedule(250, 0, RPGClient_SendHello); } }; activatePackage(RPGClient_Mission); echo("Client_RPG loaded (protocol " @ $RPGClient::Version @ ")");