custom fly camera: WASD pan, ESC keeps cursor

This commit is contained in:
RallyBlock committed 2026-11-09 20:04:40 -05:00
1 parent 036466aa88
commit 59c9fe33cc
1 file changed
+222 -26
+222 -26
View File
@@ -7,6 +7,16 @@ $RPGClient::Active = 0;
$RPGClient::Yaw = 0; $RPGClient::Yaw = 0;
$RPGClient::Dist = 14; $RPGClient::Dist = 14;
$RPGClient::TopDownPitch = 0.95; $RPGClient::TopDownPitch = 0.95;
$RPGClient::PanX = 0;
$RPGClient::PanY = 0;
$RPGClient::PanMax = 48;
$RPGClient::PanSpeed = 0.42;
$RPGClient::CamTickSched = 0;
$RPGClient::LastCamSync = 0;
$RPGClient::MvF = 0;
$RPGClient::MvB = 0;
$RPGClient::MvL = 0;
$RPGClient::MvR = 0;
$RPGClient::HelloPending = 0; $RPGClient::HelloPending = 0;
$RPGClient::HelloLast = ""; $RPGClient::HelloLast = "";
$RPGClient::TopDownWatchSched = 0; $RPGClient::TopDownWatchSched = 0;
@@ -77,7 +87,7 @@ function RPGClient_SendClick(%button, %pos)
$RPGClient::LastClickTime = %now; $RPGClient::LastClickTime = %now;
%norm = RPGClient_NormPos(RPGClient_Mouse, %pos); %norm = RPGClient_NormPos(RPGClient_Mouse, %pos);
commandToServer('RPG_Click', %button, getWord(%norm, 0), getWord(%norm, 1), RPGClient_Aspect()); commandToServer('RPG_Click', %button, getWord(%norm, 0), getWord(%norm, 1), RPGClient_Aspect());
schedule(1, 0, RPGClient_ApplyCamera); schedule(1, 0, RPGClient_ApplyCamera, 1);
} }
function RPGClient_Mouse::onMouseDown(%this, %mod, %pos, %clicks) function RPGClient_Mouse::onMouseDown(%this, %mod, %pos, %clicks)
@@ -107,11 +117,32 @@ function RPGClient_Mouse::onWake(%this)
} }
} }
function RPGClient_OrbitTransform(%body, %yaw, %dist) function RPGClient_ClampPan()
{
%max = $RPGClient::PanMax;
if ($RPGClient::PanX > %max)
{
$RPGClient::PanX = %max;
}
if ($RPGClient::PanX < -%max)
{
$RPGClient::PanX = -%max;
}
if ($RPGClient::PanY > %max)
{
$RPGClient::PanY = %max;
}
if ($RPGClient::PanY < -%max)
{
$RPGClient::PanY = -%max;
}
}
function RPGClient_ViewTransform(%body, %yaw, %dist, %panX, %panY)
{ {
%p = %body.getPosition(); %p = %body.getPosition();
%cx = getWord(%p, 0); %cx = getWord(%p, 0) + %panX;
%cy = getWord(%p, 1); %cy = getWord(%p, 1) + %panY;
%cz = getWord(%p, 2) + 1.5; %cz = getWord(%p, 2) + 1.5;
%pitch = $RPGClient::TopDownPitch; %pitch = $RPGClient::TopDownPitch;
%bx = -mCos(%yaw) * mCos(%pitch) * %dist; %bx = -mCos(%yaw) * mCos(%pitch) * %dist;
@@ -126,6 +157,60 @@ function RPGClient_OrbitTransform(%body, %yaw, %dist)
return %eye @ " " @ %rot; return %eye @ " " @ %rot;
} }
function RPGClient_EnsureCursor()
{
if (!$RPGClient::Active || !isObject(Canvas))
{
return;
}
lockMouse(0);
cursorOn();
}
function RPGClient_CameraTick()
{
$RPGClient::CamTickSched = 0;
if (!$RPGClient::Active)
{
return;
}
%speed = $RPGClient::PanSpeed;
%yaw = $RPGClient::Yaw;
%fwdX = -mCos(%yaw);
%fwdY = -mSin(%yaw);
%rightX = mSin(%yaw);
%rightY = -mCos(%yaw);
if ($RPGClient::MvF)
{
$RPGClient::PanX = $RPGClient::PanX + %fwdX * %speed * $RPGClient::MvF;
$RPGClient::PanY = $RPGClient::PanY + %fwdY * %speed * $RPGClient::MvF;
}
if ($RPGClient::MvB)
{
$RPGClient::PanX = $RPGClient::PanX - %fwdX * %speed * $RPGClient::MvB;
$RPGClient::PanY = $RPGClient::PanY - %fwdY * %speed * $RPGClient::MvB;
}
if ($RPGClient::MvL)
{
$RPGClient::PanX = $RPGClient::PanX - %rightX * %speed * $RPGClient::MvL;
$RPGClient::PanY = $RPGClient::PanY - %rightY * %speed * $RPGClient::MvL;
}
if ($RPGClient::MvR)
{
$RPGClient::PanX = $RPGClient::PanX + %rightX * %speed * $RPGClient::MvR;
$RPGClient::PanY = $RPGClient::PanY + %rightY * %speed * $RPGClient::MvR;
}
RPGClient_ClampPan();
RPGClient_ApplyCamera(0);
$RPGClient::CamTickSched = schedule(32, 0, RPGClient_CameraTick);
}
function RPGClient_StartCameraTick()
{
cancel($RPGClient::CamTickSched);
$RPGClient::CamTickSched = schedule(32, 0, RPGClient_CameraTick);
}
function RPGClient_SendClickFromCursor(%button) function RPGClient_SendClickFromCursor(%button)
{ {
if (!$RPGClient::Active || !isObject(Canvas)) if (!$RPGClient::Active || !isObject(Canvas))
@@ -159,16 +244,10 @@ function RPGClient_EnableOverlay()
RPGClient_KeyMap.delete(); RPGClient_KeyMap.delete();
} }
new ActionMap(RPGClient_KeyMap); new ActionMap(RPGClient_KeyMap);
RPGClient_KeyMap.bind(keyboard0, a, RPGClient_YawLeft);
RPGClient_KeyMap.bind(keyboard0, d, RPGClient_YawRight);
RPGClient_KeyMap.bind(keyboard0, left, RPGClient_YawLeft); RPGClient_KeyMap.bind(keyboard0, left, RPGClient_YawLeft);
RPGClient_KeyMap.bind(keyboard0, right, RPGClient_YawRight); RPGClient_KeyMap.bind(keyboard0, right, RPGClient_YawRight);
RPGClient_KeyMap.bind(keyboard0, "pageup", RPGClient_ZoomIn);
RPGClient_KeyMap.bind(keyboard0, "pagedown", RPGClient_ZoomOut);
RPGClient_KeyMap.bind(keyboard0, equals, RPGClient_ZoomIn); RPGClient_KeyMap.bind(keyboard0, equals, RPGClient_ZoomIn);
RPGClient_KeyMap.bind(keyboard0, minus, RPGClient_ZoomOut); RPGClient_KeyMap.bind(keyboard0, minus, RPGClient_ZoomOut);
RPGClient_KeyMap.bind(keyboard0, w, RPGClient_ZoomIn);
RPGClient_KeyMap.bind(keyboard0, s, RPGClient_ZoomOut);
RPGClient_KeyMap.bind(keyboard0, m, RPGClient_ToggleCursor); RPGClient_KeyMap.bind(keyboard0, m, RPGClient_ToggleCursor);
RPGClient_KeyMap.push(); RPGClient_KeyMap.push();
$mvFreeLook = 0; $mvFreeLook = 0;
@@ -196,6 +275,12 @@ function RPGClient_DisableOverlay()
{ {
cancel($RPGClient::CamSched); cancel($RPGClient::CamSched);
$RPGClient::CamSched = 0; $RPGClient::CamSched = 0;
cancel($RPGClient::CamTickSched);
$RPGClient::CamTickSched = 0;
$RPGClient::MvF = 0;
$RPGClient::MvB = 0;
$RPGClient::MvL = 0;
$RPGClient::MvR = 0;
if (isObject(RPGClient_KeyMap)) if (isObject(RPGClient_KeyMap))
{ {
RPGClient_KeyMap.pop(); RPGClient_KeyMap.pop();
@@ -207,7 +292,7 @@ function RPGClient_DisableOverlay()
$RPGClient::Active = 0; $RPGClient::Active = 0;
} }
function RPGClient_ApplyCamera() function RPGClient_ApplyCamera(%forceSync)
{ {
%conn = RPGClient_GetConn(); %conn = RPGClient_GetConn();
if (!isObject(%conn)) if (!isObject(%conn))
@@ -239,24 +324,31 @@ function RPGClient_ApplyCamera()
%conn.setControlObject(%cam); %conn.setControlObject(%cam);
$mvFreeLook = 0; $mvFreeLook = 0;
$firstPerson = 0; $firstPerson = 0;
$mvForwardAction = 0;
$mvBackwardAction = 0;
$mvLeftAction = 0;
$mvRightAction = 0;
%cam.unmountImage(0); %cam.unmountImage(0);
%xfm = RPGClient_OrbitTransform(%body, $RPGClient::Yaw, $RPGClient::Dist); %xfm = RPGClient_ViewTransform(%body, $RPGClient::Yaw, $RPGClient::Dist, $RPGClient::PanX, $RPGClient::PanY);
%cam.setFlyMode();
%cam.setTransform(%xfm); %cam.setTransform(%xfm);
%cam.setMode("Corpse", %body); %cam.mode = "Fly";
%cam.setOrbitMode(%body, %xfm, 0, 32, $RPGClient::Dist); %now = getSimTime();
%cam.mode = "Corpse"; if (%forceSync || %now - $RPGClient::LastCamSync > 120)
%cam.thirdPersonOnly = 1; {
commandToServer('RPG_CamSync', $RPGClient::Yaw, $RPGClient::Dist); $RPGClient::LastCamSync = %now;
commandToServer('RPG_CamSync', $RPGClient::Yaw, $RPGClient::Dist, $RPGClient::PanX, $RPGClient::PanY);
}
} }
function RPGClient_ScheduleCamera() function RPGClient_ScheduleCamera()
{ {
cancel($RPGClient::CamSched); cancel($RPGClient::CamSched);
$RPGClient::CamSched = schedule(50, 0, RPGClient_ApplyCamera); $RPGClient::CamSched = schedule(50, 0, RPGClient_ApplyCamera, 0);
schedule(200, 0, RPGClient_ApplyCamera); schedule(200, 0, RPGClient_ApplyCamera, 0);
schedule(500, 0, RPGClient_ApplyCamera); schedule(500, 0, RPGClient_ApplyCamera, 0);
schedule(1200, 0, RPGClient_ApplyCamera); schedule(1200, 0, RPGClient_ApplyCamera, 0);
schedule(2500, 0, RPGClient_ApplyCamera); schedule(2500, 0, RPGClient_ApplyCamera, 0);
} }
function RPGClient_YawLeft(%val) function RPGClient_YawLeft(%val)
@@ -266,7 +358,7 @@ function RPGClient_YawLeft(%val)
return; return;
} }
$RPGClient::Yaw = $RPGClient::Yaw - 0.06; $RPGClient::Yaw = $RPGClient::Yaw - 0.06;
RPGClient_ApplyCamera(); RPGClient_ApplyCamera(1);
} }
function RPGClient_YawRight(%val) function RPGClient_YawRight(%val)
@@ -276,7 +368,7 @@ function RPGClient_YawRight(%val)
return; return;
} }
$RPGClient::Yaw = $RPGClient::Yaw + 0.06; $RPGClient::Yaw = $RPGClient::Yaw + 0.06;
RPGClient_ApplyCamera(); RPGClient_ApplyCamera(1);
} }
function RPGClient_ZoomIn(%val) function RPGClient_ZoomIn(%val)
@@ -286,7 +378,7 @@ function RPGClient_ZoomIn(%val)
return; return;
} }
$RPGClient::Dist = getMax(6, $RPGClient::Dist - 0.6); $RPGClient::Dist = getMax(6, $RPGClient::Dist - 0.6);
RPGClient_ApplyCamera(); RPGClient_ApplyCamera(1);
} }
function RPGClient_ZoomOut(%val) function RPGClient_ZoomOut(%val)
@@ -296,7 +388,7 @@ function RPGClient_ZoomOut(%val)
return; return;
} }
$RPGClient::Dist = getMin(32, $RPGClient::Dist + 0.6); $RPGClient::Dist = getMin(32, $RPGClient::Dist + 0.6);
RPGClient_ApplyCamera(); RPGClient_ApplyCamera(1);
} }
function RPGClient_CanSendCmd() function RPGClient_CanSendCmd()
@@ -397,9 +489,13 @@ function clientCmdRPG_TopDown(%on, %yaw, %dist)
$RPGClient::Active = 1; $RPGClient::Active = 1;
$RPGClient::Yaw = %yaw; $RPGClient::Yaw = %yaw;
$RPGClient::Dist = %dist > 0 ? %dist : 14; $RPGClient::Dist = %dist > 0 ? %dist : 14;
$RPGClient::PanX = 0;
$RPGClient::PanY = 0;
RPGClient_EnableOverlay(); RPGClient_EnableOverlay();
RPGClient_BindKeys(); RPGClient_BindKeys();
RPGClient_StartCameraTick();
RPGClient_ScheduleCamera(); RPGClient_ScheduleCamera();
RPGClient_EnsureCursor();
} }
else else
{ {
@@ -552,6 +648,106 @@ package RPGClient_BlockMouseFire
}; };
activatePackage(RPGClient_BlockMouseFire); activatePackage(RPGClient_BlockMouseFire);
package RPGClient_MoveMap
{
function moveforward(%val)
{
if ($RPGClient::Active)
{
$RPGClient::MvF = %val * $RunMultiplier;
$mvForwardAction = 0;
return;
}
Parent::moveforward(%val);
}
function movebackward(%val)
{
if ($RPGClient::Active)
{
$RPGClient::MvB = %val * $RunMultiplier;
$mvBackwardAction = 0;
return;
}
Parent::movebackward(%val);
}
function moveleft(%val)
{
if ($RPGClient::Active)
{
$RPGClient::MvL = %val * $RunMultiplier;
$mvLeftAction = 0;
return;
}
Parent::moveleft(%val);
}
function moveright(%val)
{
if ($RPGClient::Active)
{
$RPGClient::MvR = %val * $RunMultiplier;
$mvRightAction = 0;
return;
}
Parent::moveright(%val);
}
function PageUpNewChatHud(%val)
{
if ($RPGClient::Active && %val)
{
RPGClient_ZoomIn(1);
return;
}
Parent::PageUpNewChatHud(%val);
}
function PageDownNewChatHud(%val)
{
if ($RPGClient::Active && %val)
{
RPGClient_ZoomOut(1);
return;
}
Parent::PageDownNewChatHud(%val);
}
};
activatePackage(RPGClient_MoveMap);
package RPGClient_Cursor
{
function GuiCanvas::checkCursor(%this)
{
Parent::checkCursor(%this);
if ($RPGClient::Active)
{
RPGClient_EnsureCursor();
}
}
function escapeMenu::toggle(%this)
{
if (%this.isAwake())
{
Canvas.popDialog(%this);
if ($RPGClient::Active)
{
schedule(0, 0, RPGClient_EnsureCursor);
}
return;
}
if (Canvas.getContent().getName() $= "LoadingGui")
{
disconnect();
return;
}
Canvas.pushDialog(%this);
}
};
activatePackage(RPGClient_Cursor);
package RPGClient_Cleanup package RPGClient_Cleanup
{ {
function disconnectedCleanup(%doReconnect) function disconnectedCleanup(%doReconnect)