Client_RPG v1: top-down overlay, protocol 2, HUD hotkeys

This commit is contained in:
RallyBlock committed 2026-11-09 05:02:33 -05:00
1 parent a70b400ccd
commit 3d6815ae9f
4 files changed
+457 -1

No files matched your search

+16 -1
View File
@@ -1,3 +1,18 @@
# Client_RPG # Client_RPG
Top-down client for GameMode_RPG Required client add-on for **GameMode_RPG**: top-down orbit camera, click-to-move/combat, HUD and `/rpg` window hotkeys.
Install into `Add-Ons/Client_RPG` (same folder name as on the server).
## Controls
| Input | Action |
|---|---|
| Left click | Walk / attack / interact (server resolves the ray) |
| Right click | Talk / context |
| A/D, arrows | Rotate camera |
| PgUp/PgDn, +/- | Zoom |
| B / K / E | Bag / skills / equip lists |
| R | Toggle auto-retaliate |
Protocol version **2** — must match `GameMode_RPG` ui/protocol.cs.
+367
View File
@@ -0,0 +1,367 @@
// Client_RPG — top-down camera, click-to-move, and RPG windows for GameMode_RPG.
exec("./ui.cs");
// The server probes with RPG_Probe; reply with serverCmdRPG_Hello(2) to play.
$RPGClient::Version = 2;
$RPGClient::Active = 0;
$RPGClient::Yaw = 0;
$RPGClient::Dist = 14;
function RPGClient_NormPos(%ctrl, %pos)
{
if (!isObject(%ctrl))
{
return "0.5 0.5";
}
%ext = %ctrl.getExtent();
%w = getWord(%ext, 0);
%h = getWord(%ext, 1);
if (%w < 1)
{
%w = 1;
}
if (%h < 1)
{
%h = 1;
}
%x = getWord(%pos, 0) / %w;
%y = 1 - getWord(%pos, 1) / %h;
if (%x < 0)
{
%x = 0;
}
if (%x > 1)
{
%x = 1;
}
if (%y < 0)
{
%y = 0;
}
if (%y > 1)
{
%y = 1;
}
return %x SPC %y;
}
function RPGClient_Aspect()
{
if (!isObject(Canvas))
{
return 1.333;
}
%ext = Canvas.getExtent();
%w = getWord(%ext, 0);
%h = getWord(%ext, 1);
return %h > 0 ? %w / %h : 1.333;
}
function RPGClient_SendClick(%button, %pos)
{
if (!isObject(serverConnection))
{
return;
}
%norm = RPGClient_NormPos(RPGClient_Mouse, %pos);
commandToServer('RPG_Click', %button, getWord(%norm, 0), getWord(%norm, 1), RPGClient_Aspect());
}
function RPGClient_Mouse::onMouseDown(%this, %modifier, %mouseClick, %mousePos, %button)
{
if (!$RPGClient::Active)
{
return;
}
RPGClient_SendClick(%button, %mousePos);
}
function RPGClient_Mouse::onRightMouseDown(%this, %modifier, %mouseClick, %mousePos, %button)
{
if (!$RPGClient::Active)
{
return;
}
RPGClient_SendClick(1, %mousePos);
}
function RPGClient_EnableOverlay()
{
if (!isObject(PlayGui) || isObject(RPGClient_Mouse))
{
return;
}
RPGClient_Mouse = new GuiMouseEventCtrl(RPGClient_Mouse)
{
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
profile = "GuiDefaultProfile";
visible = "1";
enabled = "1";
};
PlayGui.add(RPGClient_Mouse);
RPGClient_Mouse.pushToBack();
if (isObject(RPGClient_KeyMap))
{
RPGClient_KeyMap.delete();
}
RPGClient_KeyMap = new ActionMap("RPGClient_KeyMap");
RPGClient_KeyMap.bind(keyboard0, a, RPGClient_YawLeft);
RPGClient_KeyMap.bind(keyboard0, d, RPGClient_YawRight);
RPGClient_KeyMap.bind(keyboard0, left, RPGClient_YawLeft);
RPGClient_KeyMap.bind(keyboard0, right, RPGClient_YawRight);
RPGClient_KeyMap.bind(keyboard0, pgup, RPGClient_ZoomIn);
RPGClient_KeyMap.bind(keyboard0, pgdn, RPGClient_ZoomOut);
RPGClient_KeyMap.bind(keyboard0, equals, RPGClient_ZoomIn);
RPGClient_KeyMap.bind(keyboard0, minus, RPGClient_ZoomOut);
Canvas.pushDialog(RPGClient_Mouse, 0);
RPGClient_KeyMap.push();
if (isObject(PlayGui))
{
PlayGui.killToolHud();
}
}
function RPGClient_DisableOverlay()
{
if (isObject(RPGClient_KeyMap))
{
RPGClient_KeyMap.pop();
}
if (isObject(RPGClient_Mouse))
{
Canvas.popDialog(RPGClient_Mouse);
RPGClient_Mouse.delete();
}
$RPGClient::Active = 0;
}
function RPGClient_ApplyCamera()
{
if (!isObject(localClientConnection) || !isObject(localClientConnection.player))
{
return;
}
%body = localClientConnection.player;
%cam = localClientConnection.getControlObject();
if (!isObject(%cam) || %cam.getClassName() !$= "Camera")
{
%cam = localClientConnection.camera;
}
if (!isObject(%cam))
{
return;
}
localClientConnection.setControlObject(%cam);
%rot = "0 0" SPC mSin($RPGClient::Yaw / 2) SPC mCos($RPGClient::Yaw / 2);
%cam.setOrbitMode(%body, %body.getTransform(), 4, 32, $RPGClient::Dist);
%cam.thirdPersonOnly = 1;
commandToServer('RPG_CamSync', $RPGClient::Yaw, $RPGClient::Dist);
}
function RPGClient_YawLeft(%val)
{
if (!$RPGClient::Active || %val == 0)
{
return;
}
$RPGClient::Yaw = $RPGClient::Yaw - 0.06;
RPGClient_ApplyCamera();
}
function RPGClient_YawRight(%val)
{
if (!$RPGClient::Active || %val == 0)
{
return;
}
$RPGClient::Yaw = $RPGClient::Yaw + 0.06;
RPGClient_ApplyCamera();
}
function RPGClient_ZoomIn(%val)
{
if (!$RPGClient::Active || %val == 0)
{
return;
}
$RPGClient::Dist = getMax(6, $RPGClient::Dist - 0.6);
RPGClient_ApplyCamera();
}
function RPGClient_ZoomOut(%val)
{
if (!$RPGClient::Active || %val == 0)
{
return;
}
$RPGClient::Dist = getMin(32, $RPGClient::Dist + 0.6);
RPGClient_ApplyCamera();
}
function clientCmdRPG_Probe()
{
if (isObject(serverConnection))
{
commandToServer('RPG_Hello', $RPGClient::Version);
}
}
function clientCmdRPG_Welcome(%serverProto, %accepted)
{
if (%accepted && %serverProto == $RPGClient::Version)
{
$RPGClient::Server = 1;
}
}
function clientCmdRPG_TopDown(%on, %yaw, %dist)
{
if (%on)
{
$RPGClient::Active = 1;
$RPGClient::Yaw = %yaw;
$RPGClient::Dist = %dist > 0 ? %dist : 14;
RPGClient_EnableOverlay();
RPGClient_BindKeys();
schedule(50, 0, RPGClient_ApplyCamera);
schedule(200, 0, RPGClient_ApplyCamera);
}
else
{
RPGClient_DisableOverlay();
RPGClient_UnbindKeys();
}
}
function clientCmdRPG_Hud(%hp, %maxHp, %silver, %load, %cap, %skillId, %skillValue, %blocking, %tHp, %tMax)
{
RPGClient_Hud_Update(%hp, %maxHp, %silver, %load, %cap, %skillId, %skillValue, %tHp, %tMax);
}
function clientCmdRPG_HudOff()
{
RPGClient_Hud_Hide();
}
function clientCmdRPG_Notify(%text, %sec)
{
if (%text !$= "")
{
RPGClient_Notify_Show(%text, %sec);
}
}
function clientCmdRPG_Dialog(%title, %body, %sec)
{
RPGClient_Dialog_Show(%title, %body, %sec);
}
function clientCmdRPG_ListBegin(%title, %page, %pages)
{
RPGClient_List_Begin(%title, %page, %pages);
}
function clientCmdRPG_ListRow(%row)
{
RPGClient_List_Row(%row);
}
function clientCmdRPG_ListEnd()
{
RPGClient_List_End();
}
// --- HUD / list / dialog (Phase 4): thin windows on PlayGui ---
function RPGClient_Hud_Ensure()
{
if (isObject(RPGClient_Hud))
{
return;
}
RPGClient_Hud = new GuiTextCtrl()
{
horizSizing = "width";
vertSizing = "top";
position = "8 8";
extent = "600 24";
profile = "ChatHudMessageProfile";
text = "";
};
PlayGui.add(RPGClient_Hud);
}
function RPGClient_Hud_Update(%hp, %maxHp, %silver, %load, %cap, %skillId, %skillValue, %tHp, %tMax)
{
if (!$RPGClient::Active)
{
return;
}
RPGClient_Hud_Ensure();
%t = "";
if (%tMax > 0)
{
%t = " | Target " @ %tHp @ "/" @ %tMax;
}
RPGClient_Hud.setText("HP " @ %hp @ "/" @ %maxHp @ %t @ " | " @ %silver @ " silver | load " @ %load @ "/" @ %cap @ " | " @ %skillId @ " " @ %skillValue);
}
function RPGClient_Hud_Hide()
{
if (isObject(RPGClient_Hud))
{
RPGClient_Hud.setText("");
}
}
function RPGClient_Notify_Show(%text, %sec)
{
RPGClient_Hud_Ensure();
RPGClient_Hud.setText(%text);
if (%sec > 0)
{
schedule(%sec * 1000, RPGClient_Hud, setText, "");
}
}
function RPGClient_Dialog_Show(%title, %body, %sec)
{
messageBoxOK(%title, %body, "");
}
function RPGClient_List_Begin(%title, %page, %pages)
{
if (isObject(RPGClient_List))
{
RPGClient_List.delete();
}
RPGClient_List = "";
RPGClient_ListTitle = %title @ " (" @ (%page + 1) @ "/" @ %pages @ ")";
}
function RPGClient_List_Row(%row)
{
RPGClient_List = RPGClient_List @ %row @ "\n";
}
function RPGClient_List_End()
{
if (RPGClient_List !$= "")
{
messageBoxOK(RPGClient_ListTitle, RPGClient_List, "");
}
}
package RPGClient_Disconnect
{
function disconnect()
{
RPGClient_DisableOverlay();
Parent::disconnect();
}
};
activatePackage(RPGClient_Disconnect);
echo("Client_RPG loaded (protocol " @ $RPGClient::Version @ ")");
+2
View File
@@ -0,0 +1,2 @@
Client_RPG
Required client add-on for the GameMode_RPG realm: top-down camera, click-to-move and combat, and the RPG windows. Without it you can only spectate on an RPG server.
+72
View File
@@ -0,0 +1,72 @@
// Client windows: hotkeys open /rpg lists; the server still validates every command.
$RPGClient::MenuOpen = 0;
function RPGClient_RunCmd(%cmd)
{
if (!isObject(serverConnection))
{
return;
}
commandToServer('message', "/rpg " @ %cmd);
}
function RPGClient_ToggleMenu(%name, %cmd)
{
if ($RPGClient::MenuOpen $= %name)
{
$RPGClient::MenuOpen = "";
return;
}
$RPGClient::MenuOpen = %name;
RPGClient_RunCmd(%cmd);
}
function RPGClient_Menu_Bag()
{
RPGClient_ToggleMenu("bag", "bag");
}
function RPGClient_Menu_Skills()
{
RPGClient_ToggleMenu("skills", "skills");
}
function RPGClient_Menu_Equip()
{
RPGClient_ToggleMenu("equip", "equip");
}
function RPGClient_Menu_Help()
{
RPGClient_RunCmd("help");
}
function RPGClient_Menu_Retaliate()
{
RPGClient_RunCmd("retaliate");
}
function RPGClient_BindKeys()
{
if (isObject(RPGClient_MenuMap))
{
RPGClient_MenuMap.delete();
}
RPGClient_MenuMap = new ActionMap("RPGClient_MenuMap");
RPGClient_MenuMap.bind(keyboard0, b, RPGClient_Menu_Bag);
RPGClient_MenuMap.bind(keyboard0, k, RPGClient_Menu_Skills);
RPGClient_MenuMap.bind(keyboard0, e, RPGClient_Menu_Equip);
RPGClient_MenuMap.bind(keyboard0, f1, RPGClient_Menu_Help);
RPGClient_MenuMap.bind(keyboard0, r, RPGClient_Menu_Retaliate);
RPGClient_MenuMap.push();
}
function RPGClient_UnbindKeys()
{
if (isObject(RPGClient_MenuMap))
{
RPGClient_MenuMap.pop();
RPGClient_MenuMap.delete();
}
}