Upload files to "libraries/ArduinoJoystickLibrary/examples/JoystickKeyboard"
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// Simple example application that shows how to read four Arduino
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// digital pins and map them to buttons on a joystick or keys on a
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// keyboard uisng the Arduino Joystick and Keyboard libraries.
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//
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// The digital pins 9, 10, 11, and 12 are grounded when they are pressed.
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//
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// NOTE: This sketch file is for use with Arduino Leonardo and
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// Arduino Micro only.
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//
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// Pin 9 = Joystick Button 0
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// Pin 10 = Joystick Button 1
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// Pin 11 = 1 key on the Keyboard
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// Pin 12 = 2 key on the Keyboard
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//
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// by Matthew Heironimus
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// 2016-05-13
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//--------------------------------------------------------------------
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#include <Keyboard.h>
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#include <Joystick.h>
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Joystick_ Joystick;
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void setup() {
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// Initialize Button Pins
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pinMode(9, INPUT_PULLUP);
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pinMode(10, INPUT_PULLUP);
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pinMode(11, INPUT_PULLUP);
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pinMode(12, INPUT_PULLUP);
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// Initialize Joystick Library
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Joystick.begin();
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}
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// Constant that maps the phyical pin to the joystick button.
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const int pinToButtonMap = 9;
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// Last state of the button
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int lastButtonState[4] = {0,0,0,0};
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void loop() {
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// Read pin values
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for (int index = 0; index < 4; index++)
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{
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int currentButtonState = !digitalRead(index + pinToButtonMap);
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if (currentButtonState != lastButtonState[index])
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{
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if (index < 2) {
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Joystick.setButton(index, currentButtonState);
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lastButtonState[index] = currentButtonState;
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} else {
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if (currentButtonState) {
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Keyboard.write(47 + index);
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delay(500);
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}
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}
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}
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}
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delay(100);
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}
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