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60
bin/run-bl
Normal file
60
bin/run-bl
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#!/bin/bash
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set -e
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cd /data
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if [[ "$BL_INST_FORCE" -eq 1 ]] || [ ! -f "Blockland.exe" ]; then
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source "install-bl"
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fi
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if [ -z "$BL_PORT" ]; then
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echo "Please provide a port by setting BL_PORT"
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exit -1
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fi
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if [ -z "$BL_GAMEMODE" ]; then
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echo "Please provide a gamemode by setting BL_GAMEMODE"
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exit -1
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fi
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if [ -z "$BL_SERVER_NAME" ]; then
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echo "Please provide a server name by setting BL_SERVER_NAME"
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exit -1
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fi
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if [[ "$BL_MAX_PLAYERS" -lt 1 ]]; then
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echo "BL_MAX_PLAYERS must be greater than 0"
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exit -1
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fi
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if [[ "$BL_DEDI_LAN" -eq 0 ]]; then
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if [ -z "$BL_DTOKEN" ]; then
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echo "Please provide a dtoken by setting BL_DTOKEN"
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exit -1
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fi
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dedi=dedicated
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else
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dedi=dedicatedLAN
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fi
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unset DISPLAY
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# If the wine prefix doesn't exist, create it using wineboot
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# rather than having it be created by launching Blockland,
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# as Blockland will hang otherwise.
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if [ ! -d "$HOME/.wine" ]; then
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echo "Creating wine prefix..."
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wineboot -i
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# Annoyingly, if Blockland is launched too quickly after wineboot,
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# CreateWindowExA fails which means winsockWindow in winNet.cc@184
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# in TGE is set to NULL. This causes all networking in Blockland
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# to not function correctly, as WinsockProc will not be called.
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echo "Waiting for wine to fully init..."
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sleep 3
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fi
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echo "Launching Blockland..."
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xvfb-run -a wine "Blockland.exe" ptlaaxobimwroe -${dedi} -port $BL_PORT -dtoken $BL_DTOKEN -gamemode $BL_GAMEMODE -serverName $BL_SERVER_NAME -maxPlayers $BL_MAX_PLAYERS $BL_EXTRA_ARGS
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